Game Art Timisoara
Mission of the Game Art (Digital Game Art) University Study Program
The mission of the Game Art (Digital Game Art) university study program is creation, applied research, and education, generating and transferring knowledge to society through:
- Individual and collective performance creation in the Game Art (Digital Game Art) specialization
- Development of applied research in the Game Art (Digital Game Art) specialization, as well as the valorization and national and international dissemination of the results of this applied research
- Master’s level training leading to:
- Professional definition and personal fulfillment of graduates
- Professional integration of graduates
- Meeting the needs of skills for digital art resources in the field of video games and other related media productions, in conjunction with the national and regional cultural environment and creative industries.
- The achievement of the mission of the Game Art (Digital Game Art) master’s degree study program is materialized in the following objectives:
- Promoting performance creation and applied research aimed at digital art in the field of video games and other related media productions
- Master’s level training of qualified human resources for digital art in the field of video games and other related media productions
- Dynamizing the results of critical thinking and the creative potential of the members of the university community within the European University Consortium “UNITA”.
Faculty
Field of study
The university study cycle
Accreditation status
Form of education
Language of instruction
- 2 Years / Onsite
- Intakes: Jul Sep
Overview
Framing the study program in fields of science
- The fundamental field: Humanities and arts
- The branch of science: Art
- Wide domain according to the international classification ISCED F-2013:
02 Humanities and Arts (Arts and Humanities)
- Restricted domain according to the international classification ISCED F-2013:
021 Arts
- Detailed field according to the international classification ISCED F-2013:
0211 Audio-visual techniques and media production (Audio-visual techniques and media production)
Qualification details
- The name of the qualification acquired through the study program:
Digital artist for video games / Digital artist for video games
- Qualification level format*:7
- Awarded title: Master in Visual Arts
Program details
- Duration of the study program: 2 years
- Number of credits **: 120
- Maximum number of students that can be enrolled: 50
- Seats financed from the state budget: 7
- Paid places: 43
- Annual tuition fee: EU students €865
Non-EU students €3780
Career Opportunities
Digital games designer
Digital artist/Digital artist
3D modeller/3D modeller
Program Learning Outcomes
a) Knowledge:
The graduate knows:
- Video game history, artistic trends and their contemporary developments;
- Classification of video games based on their interaction with game environments, such as simulation games, strategy games, adventure games and arcade games; the different genres and narratives that exist in the game world;
- The process of adding diverse digital content (such as images, 3D objects, etc.) to surfaces that exist in the real world. The user can interact in real time with the technology using devices such as mobile phones, AR glasses, etc.;
- The process of reproducing 3D objects using 3D printing technologies;
- The addition process and the digital effect that simulates lighting in a 3D environment in order to create context scenes;
- The process of adding and simulating contextual lighting to a concept illustration;
- The process of digitally painting and applying a type of texture to a 2D, 3D image or in the context of a concept illustration;
- Processes of thematic adaptation, realization of 3D objects and their use for the purpose of rendering concept illustrations;
- Advanced 3D implementation methods specific to the implementation of spaces, landscapes, objects and vehicles;
- The process and principles of 2D and 3D animation such as body movement, kinematics etc;
- Aspects of 2D and 3D animation for use in expressing space, landscape, object, vehicle concepts;
- game engines as specialized visualization and interaction tools designed for rapid iteration of computer games;
- Recent trends, developments and innovations in modern visualization and modeling technologies in the virtual environment.
b) Skills:
The graduate is able to:
- Appreciate a fair contextualization of the result of the concept art process;
- Apply the principles of visual communication at an advanced level and on exact topics;
- Use specialized graphics tools that enable digital editing, modeling, rendering, and graphic compositing. These tools are based on the mathematical representation of three-dimensional objects;
- Research information to develop new ideas and concepts for the design of a particular production. Read scripts and consult with directors and other production staff to develop ideas and concepts for later stages of a project (digital game, animation, film production;
- Apply a variety of visual techniques to design graphic material and combine graphic elements to communicate concepts and ideas;
- Develops new artistic concepts and creative ideas;
- Develop 3D models by transforming and digitizing previously designed characters and objects using specialized 3D tools;
- Develops a computer-generated 3D representation of a set, such as the simulated environment in which users interact;
- Develops a representation based on traditional but also digital techniques of some characters, objects or landscapes, which clearly convey information of aesthetic, morphological and functional content;
- Represents 3D models using line segments to connect points and edges to create a polygon mesh on surfaces;
- Create and process two-dimensional and three-dimensional digital images depicting animated objects or illustrating a process, using computer animation or modeling programs;
- The graduate can create optimized models for their further use in a large-scale project;
- Create a digital game story by writing a detailed plot and storyboard with game descriptions and objectives.
c) Responsibility and autonomy:
The graduate can:
- Work both within a complex team and in a context of full autonomy, when assuming all creative decisions and project responsibility;
- Takes decisions appropriate to the hierarchical level at which it operates and assumes responsibility towards higher hierarchical levels;
- Develops critical analysis skills when evaluating both modern and past games;
- Understands the available digital media related to the game not only from the player’s point of view, but also from the point of view of a game producer;
- Changes the approach in unpredictable situations such as unexpected and sudden changes in needs or trends, by changing strategies and adapting naturally to these circumstances;
- Interpret theoretically and practically the subjects of study, with a view to personal development;
- Explore in depth the process of writing a script and storyboard for a game, differentiating between all the stages involved and analyzing the key components and concepts that should be found in a script;
- Specify the useful resources for the documentation related to the project;
- Appreciate the workload and personal involvement in completing the project;
- Elaborate a phasing of the objectives to be achieved in order to achieve the results assumed in the project;
- Respect the previously established deadlines regarding the elaborated project;
- He deduces from his own experience the consumption of time necessary to achieve the result;
- Maintain an artistic portfolio to showcase your own styles, interests, skills and achievements;
- Carry out self-promotion;
- Effectively expresses his own point of view, formally and informally, on his own approach to achieving objectives and results;
- Apply the code of ethics for the professional activity in which he is qualified;
- Respect the rights and obligations from the perspective of the rules and regulations in the field of work and intellectual property;
Be able to use a variety of methodological tools to analyze interpersonal, intercultural, and rhetorical discourse that structures everyday interactions in both our public and private lives.
Demonstrate an understanding of the possibilities, problems, and history of discourse and deliberation in democracy and will be prepared to use their knowledge to work for a just and more humane world.
Programme
Concept Art and illustration I / Concept Art and Illustrations I
Concept Art and illustration II/ Concept Art and Illustrations II
3D Character Creation I/ Creation of 3D Characters I
3D Character Creation II/ 3D Character Creation II
3D Digital Environments and Props I/Digital Environments and 3D Objects I
3D Digital Environments and Props II/Digital Environments and 3D Objects II
Research ethics
Artistic Anatomic studies I/ Artistic Anatomy – studies I
Artistic Anatomic studies II/ Artistic Anatomy – studies II
Hard surface modeling I
Traditional 3D modeling I
Script and storyboard I/ Scenario and Storyboard I
Hard surface modeling II / Traditional 3D modeling II
Script and storyboard
II/ Script and Storyboard II
History of Digital Games I/ History of Video Games I
Specialized internship
Methodology of research for Master’s thesis (Final Project I)/ Methodology of research for dissertation (Final Project) I
Methodology of research for Master’s thesis (Final Project II)/ Methodology of research for dissertation (Final Project) I
Concept Art and illustration III / Concept Art and Illustrations III
Concept Art and illustration IV/ Concept Art and Illustrations IV
3D Character Creation III/ Creation of 3D Characters III
3D Character Creation IV/ 3D Character Creation IV
3D Digital Environments and PropsIII/Digital Environments /3D Objects III
3D Digital Environments and PropsIV/Digital Environments /3DObjects IV
Game engines, interaction and visualization I / Game engines, interaction and visualization I
Animation techniques for digital games I/ Animation techniques for video games I
Game engines, interaction and visualization II/ Game engines, interaction and visualization II
Animation techniques for digital games II/ Animation techniques for video games II
History of Digital Games II/ History of Video Games II
Description of the exam test (s)
Exam Structure:
The entrance exam consists of two parts:
Part 1: Practical Skills Test – Elimination Round (in person, at the faculty headquarters)
INTERVIEW / PORTFOLIO
The portfolio will contain photographic documentation of representative personal works (20-25 images) and the candidate’s CV
For graduates of undergraduate study programs in the fields of visual arts or architecture, test 1 is equivalent to passing the bachelor’s exam.
Evaluation Criteria:
- The candidate’s interests, skills, and knowledge in the area of the master’s degree study program for which they are applying will be evaluated.
Grading:
- The elimination test is graded as pass/fail.
Part 2: Examination Test – Interview (in person, at the faculty headquarters)
PRESENTATION OF THE MASTER’S PROJECT
The test consists of the presentation of a personal research or artistic creation project, specific to the study program. The project will be 5-15 pages long, including text, sketches, and images.
Evaluation Criteria:
- The originality, creativity, and scientific rigor of the project
- The candidate’s ability to present the project
Grading:
- The exam test is taken orally in front of the examination committee and is graded on a scale of 1 to 10.
List of required documents
The documents required for the enrollment file for the master’s degree programs within the Faculty of Arts and Design are the following:
-ID card;
-Birth certificate;
-Marriage certificate – if appropriate;
–Bachelor’s degree or diploma equivalent to it, accompanied by the supplement to the diploma, or certificate of completion of undergraduate university studies, accompanied by the transcript, for candidates who graduated from undergraduate university studies in the current year; UVT graduates of undergraduate studies in the current year do not need to upload the certificate of completion of undergraduate studies and the transcript on the admission platform in order to apply for master’s studies in the same year, the results of the final examination of undergraduate studies , respectively the average of the years of undergraduate university studies, being taken over in the candidate’s file directly by the admission committees of the UVT faculties;
–Medical certificate issued by the family doctor, not older than 90 days from the date of its presentation at the document collection office, certifying whether the candidate is fit to enroll in university studies and, if applicable, the conditions chronic conditions suffered by the candidate (neuropsychiatric, psycho-pathological, pulmonary, dermato-venereal, disability (type, degree), etc.). Specific learning disorders (dyslexia, dysgraphia, dyscalculia, etc.) or any special educational requirements will be attested by a diagnostic certificate;
–Certificate certifying completion of another master’s university study program (completed or not at the time of submitting the file), in which the funding regime in which each year of studies was completed (with funding from the state budget/with a fee) , if it is/was carried out at a state higher education institution in Romania) – if appropriate.
Candidates will be required to submit all documents required for the admission process, in accordance with the provisions of the regulations on the organization and conduct of the admission process at the faculty level, in original or certified copy, until until the day of the first mock test, according to the calendar established by the faculty regulations regarding the organization and development of the admission process, at the points of taking over the admission documents from the UVT headquarters or from the county admission centers organized by UVT, for scanning and certifying them according to the original by UVT operators. Candidates who do not comply with this provision will not be included in the ranking of the admission process.
Admission calendar entries
The admission tests will be held in face-to-face format, at the headquarters of the Faculty of Arts and Design.
Admission process calendar
Registration period: until July 18, 16:00
Date of display of preliminary results: July 19, 12:00
Date of the admission test (s) (day, hour): July 22, 8:00
Deadline for certification of documents according to the original – July 22, 16:30
Date of results listing: July 23, 12:00
Filing appeals period: 23 July 12:00 – 24 July 12:00
Date of display of results after appeals: July 24, 16:00
Seats confirmation period: July 24 – July 26, 14:00
Listing results after confirmations: July 26, 16:00
Seats confirmation period (second stage):July 26 – July 28, 14:00
Final results listing: July 28, 16:00
Schedule of the admission process for the September session (valid if seats remain available after the first admission session)
September registration period: until September 8, 16:00
Date of posting of candidates registered in September: September 9, 16:00
Date of taking the admission test (s) September: September 11, 8:00
Deadline for certification of documents according to the original: Sep. 11, 14:00
September results listing: September 12, 12:00
Appeals period: September 12, 12:00 – September 13, 12:00
Display of results after September appeals: September 13, 16:00
September place confirmation period: September 13, 16:00 – September 14, 14:00
Listing results after confirmations: September 14, 16:00
Seats confirmation period (second stage):September 14 16:00 September 15, 14:00
September final results listing: September 15, 16:00.
Contact us
Strada Florimund Mercy nr 2, ap 12, Timisoara, Romania
Game Art program offered by the Faculty of Arts and Design at the West University of Timișoara (UVT)
This program is designed for students passionate about creating visual content for video games, combining artistic skills with technical knowledge to prepare students for careers in the gaming industry.
Game Art: Crafting Visual Worlds for the Gaming Industry
The Game Art program, offered by the Faculty of Arts and Design at the West University of Timișoara (UVT), is a cutting-edge program designed for students who are passionate about creating visual content for video games. In an era where the gaming industry is booming, this program equips students with the artistic and technical skills needed to design characters, environments, and assets for video games. Whether you aspire to be a concept artist, 3D modeler, or game designer, the Game Art program provides the tools and knowledge to turn your creative vision into reality.
Program Overview
The Game Art program is a Master’s Degree Program that spans 2 years (4 semesters). It is designed for students with a strong interest in art, design, and technology, and it combines theoretical knowledge with practical applications. The program is taught in English, making it accessible to both Romanian and international students.
Key Features of the Program
- Focus on Game Art: The program emphasizes the creation of visual content for video games, including characters, environments, and assets.
- Interdisciplinary Approach: Combines art, design, and technology to provide a comprehensive understanding of game art.
- Practical Orientation: Includes hands-on projects, lab work, and internships to apply theoretical knowledge in real-world scenarios.
- Industry Connections: Collaborations with gaming studios and industry professionals provide students with valuable insights and networking opportunities.
Curriculum: A Blend of Theory and Practice
The program’s curriculum is carefully designed to equip students with the knowledge and skills needed to excel in the field of game art. Below is an overview of the key components of the program:
Year 1: Foundations of Game Art
The first year focuses on building a strong foundation in art and design principles. Courses include:
- Drawing and Sketching: Covers the basics of drawing, including anatomy, perspective, and composition.
- Digital Painting: Introduces digital painting techniques using software like Photoshop.
- Introduction to Game Design: Explores the principles of game design, including storytelling and gameplay mechanics.
- 2D Art for Games: Focuses on creating 2D assets for video games, including sprites and textures.
Year 2: Core Game Art Disciplines
In the second year, students delve deeper into core game art disciplines. Key courses include:
- 3D Modeling: Covers the creation of 3D models using software like Blender or Maya.
- Character Design: Focuses on designing and modeling characters for video games.
- Environment Design: Explores the creation of immersive game environments.
- Animation for Games: Introduces the principles of animation, including rigging and keyframe animation.
Why Choose This Program?
The Game Art program stands out for several reasons:
1. Focus on Emerging Technologies
The program is at the forefront of technological innovation, focusing on the latest tools and techniques used in the gaming industry.
2. Interdisciplinary Approach
By combining art, design, and technology, the program provides students with a holistic understanding of game art.
3. Hands-On Learning
Through lab work, projects, and internships, students gain practical experience that prepares them for the challenges of the real world.
4. Industry Connections
Collaborations with gaming studios and industry professionals provide students with valuable insights and networking opportunities.
5. Career Prospects
Graduates of the program are well-prepared for careers in game art, including roles such as concept artist, 3D modeler, and game designer.
Career Prospects
Graduates of the Game Art program are well-equipped to pursue a wide range of careers in the gaming industry. Some of the potential career paths include:
- Concept Artist: Creating visual concepts for characters, environments, and assets.
- 3D Modeler: Designing and modeling 3D assets for video games.
- Environment Artist: Creating immersive game environments.
- Animator: Bringing characters and assets to life through animation.
- Game Designer: Designing gameplay mechanics and overall game experiences.
Admission Requirements
Admission to the Game Art program is competitive and requires applicants to meet specific criteria. These include:
- High School Diploma: Applicants must have completed secondary education and hold a high school diploma or equivalent.
- English Language Proficiency: Since the program is taught in English, applicants must demonstrate proficiency in the language. This may be verified through language tests such as TOEFL or IELTS.
- Portfolio: Applicants are required to submit a portfolio of their artwork to demonstrate their skills and creativity.
- Entrance Exam or Interview: Some applicants may be required to take an entrance exam or participate in an interview as part of the admission process.
Prospective students are encouraged to visit the program’s official page for detailed information on admission requirements and application deadlines: Game Art.
Student Life and Support
The Faculty of Arts and Design offers a vibrant and supportive environment for students. In addition to academic excellence, students can participate in a variety of extracurricular activities, including:
- Student Organizations: Join clubs and societies focused on game art, design, and technology.
- Exhibitions and Competitions: Participate in art exhibitions, game jams, and design competitions to showcase their work and gain recognition.
- Workshops and Masterclasses: Attend events featuring renowned artists, designers, and industry professionals.
- Career Services: Access career counseling, job placement assistance, and networking opportunities with alumni and industry professionals.
Conclusion
The Game Art program at the West University of Timișoara is an excellent choice for students seeking a career in the dynamic and rapidly growing gaming industry. With its focus on advanced technologies, interdisciplinary approach, and practical experience, the program provides students with the knowledge, skills, and opportunities needed to succeed in a competitive and ever-evolving world. Whether you aspire to create characters, design environments, or bring games to life through animation, this program offers the tools and insights to achieve your goals.
For more information, visit the official program page: Game Art.
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- You Get Ready
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